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NO ROAD. NO RULES!

Asphalt Xtreme slogan


Asphalt Xtreme
AX v1.2.1 icon1024x1024bb

Developer

Gameloft

Publisher

Gameloft

Genre

Racing

Platforms

iOS, Android

Release Date(s)

October 27, 2016 (Android, iOS) [Soft Launch]
November 3, 2016 (Windows) [Global Launch]

Series

Asphalt

Price

Free-to-play

IAP (in App Purchases)

Yes

Modes

Single Player, Online Multiplayer

Ratings

ESRB: T
Apple: 12+
Google: 7+

Asphalt Xtreme, also unofficially known as Asphalt Motorsports, is a 2016 racing video game, published and developed by Gameloft and the second spinoff in the Asphalt series. The first off-road racing iteration in the series, the game features a lineup of rally cars, monster trucks and a vast amount of off-road tracks. The visual interface, angular camera view and vehicular design of the game concept have a strong visual resemblance to the Motorstorm video game series. But unlike Motorstorm, Asphalt Xtreme doesn't have any Bikes or ATVs.

Race Modes Edit

※ Available in the World Series

Tracks Edit

Career Mode Edit

Series

Asphalt Xtreme has 5 series with each series containing several seasons. Each season is comprised of several races

Masteries

In parallel to the usual Career Mode Series, the Masteries offer 15 races per car which give various rewards such as A8Credits Credits, A8Tokens Tokens, Nitro Recharger, Extra Tank, Visual Customizations and occasionally Double Credits.

The Masteries are the only possibility to get Decals, they cannot be bought in Asphalt Xtreme.

Special Projects Edit

Main article: Special Projects

A series of races available during a limited time, allowing the user to earn a car if all objectives are fulfilled. Similar to Research & Development, participation in a race needs fuses, which are periodically refilled (three fuses every 4 hours, refills only when empty).

Cars Edit

Asphalt Xtreme has 47 or 50 cars, with 7 car Categories:

The vehicles are also sortable by the same 5 Performance classes from Asphalt 8: Airborne: D, C, B, A, S. The button to switch from the Category view to Performance view is a looped directional arrow in the detail view of a car.

See this page for a list of cars.

Cars/Trucks in Asphalt Xtreme
Category Class D Class C Class B Class A Class S
Rally Car Ford Focus RS,
Suzuki SX-4 S-Cross
Mitsubishi R5 Volkswagen Polo R,
Peugeot 208 WRX
Mini John Cooper Works WRC Ford Fiesta ST GRC,
Mitsubishi Lancer Evolution X,
Volkswagen Beetle GRC,
Subaru WRX STI GRC
Buggy Predator X-18 Intimidator,
Polaris RZR XP 1000 EPS
Rage Comet R Lynx DCC 2016-J SMG Buggy Dakar Ariel Nomad,
Peugeot Hoggar Concept
SUV Land Rover Defender,
Jeep Wrangler Rubicon
Mercedes-Benz Ener-G-Force,
BMW X6
Mercedes-Benz G 500 4X4 (2),
Peugeot 2008 DKR
Range Rover Evoque,
Hummer HX
Muscle Car Chevrolet Camaro Z28 Chevrolet Camaro SS 1968 Chevrolet Camaro,

Bailey Blade XT4,
Dodge Challenger SRT8

Pickup Chevrolet Colorado Z71 Chevrolet Silverado 2500HD Ford Super Duty F-450 Platinum, Nissan Titan XD Ford Racing Ranger Dakar Chevrolet Colorado ZR2,
RAM 1500 Rebel
Truck Mercedes UNIMOG U 4023 H&H Bulldog Extreme 4X4 Perlini 105F Red Tiger MAN TGX D38 Mercedes-Benz Zetros
Monster Truck Chevrolet Silverado 2500HD Monster Chevrolet Bel Air Volkswagen Type 2 (T1) Chevrolet 3100 Pickup,
Ford Mustang Mach 1
Ford 3-Window Coupé,
Hummer H1,
DeLorean DMC-12

Teasers & Trailers Edit

Asphalt Xtreme - Now Available on iOS, Android and Windows Platforms!00:59

Asphalt Xtreme - Now Available on iOS, Android and Windows Platforms!

Asphalt Xtreme - World Premiere Trailer00:31

Asphalt Xtreme - World Premiere Trailer

Asphalt Xtreme StartUp09:02

Asphalt Xtreme StartUp

Asphalt Xtreme Buggy Madness10:18

Asphalt Xtreme Buggy Madness

Asphalt Xtreme ENTERING DUNES11:57

Asphalt Xtreme ENTERING DUNES

Version UpdatesEdit

Coachelle Update (Update 4) aka "Garage Update" / "Blueprints Update"

  • Released on May 3, 2017 for iOS and Android
  • Windows: Coachella Update will be bundled with Alps Update (Update 3), and will come out after iOS and Android


Updates in Asphalt Xtreme
(2016) Asphalt Xtreme Soft Launch Release (v1.0.3) — Asphalt Xtreme Winter Update (v1.1.0)

(2017) Asphalt Xtreme Mini John Cooper Update (v1.2.1/v1.2.2) — Asphalt Xtreme Alps Update (v1.3.2) — Asphalt Xtreme Coachella Update (v1.4.0)

Game Elements Edit

Many of the game elements have been inherited from Asphalt 8: Airborne:

  • Credits and Tokens:
    • Credits is the main means of payment while Tokens are used to speed up oil changes, purchase Pro Boxes, certain vehicles and Event tickets.
    • Most of the vehicles can be purchased with both of the currencies, and later upgrades also. However, when the exchange rate was A8Tokens 1 to A8Credits 170-190, here the rate is A8Tokens 1 to A8Credits 720-780 which makes a token 4 times more valuable in Asphalt Xtreme compared to Asphalt 8.
    • Car Prices are not static but will change with game advancement, some vehicles becoming cheaper as the player progresses.
  • Garage: Vehicles are now sorted by 2 categories: (performance) Class, and Category.
    • Oil: Every car has an Oil indicator, with 20 segments. Every race uses some oil, and when the oil status falls below 6 segments (30%), the performance of the vehicle will be degraded. Changing the oil will cost credits and takes some time, during which the car is unusable. Oil degrades "live" as you race, meaning if you start your race with just above 6 segments, you will soon be slowed down as you progress in the race.
      • This is functionally identical to the Vehicle Condition bar for Elite Cars in Airborne but with significantly shorter waiting times and cost.
        • The minimum for an oil change costs A8Credits 150 and takes 2 minutes. In comparison, the minimum in Airborne costs A8Credits 1,200 for a 90 minute duration. Oil change duration is higher for higher class cars, for instance ranging from 14 to 45 minutes for a C class car and 60 minutes minimum for an A class car.
  • Nitro: Nitro is no longer 1 large bar but instead 3 segments (4 with the Extra Tank booster). A nitro boost will only last for 1 segment even if a 'Long nitro' (Identical to a Perfect nitro) is activated, but can be extended by firing again when in the marked zone. A Long nitro is also no longer locked once activated as the player can still activate a 'Level 3' nitro.
    • Stunts, obstacles and knockdowns no longer directly refill nitro but now towards a white fill up bar that only grants 1 segment whenever it is fully filled up.
    • Since Long Nitro has to be triggered at the right moment after every Segment (Tank), the nitro bar needs much more attention than in A8. Each vehicle category has a different nitro consumption rate (each vehicle in a category has roughly the same nitro durations) , meaning you cannot rely solely on reflexes. This adds a considerable distraction to the main challenges (staying on the track, paying attention to the opponents, picking up nitro refills), making the game much harder than Asphalt 8 Airborne.
  • Car Upgrades: All car upgrades need cards, with levels 1 to 10. Four car specifications are subject to upgrades: Top speed, Acceleration, Handling, Nitro.
    • Cards: Upgrades can need up three different card types: Material Card, Part Card, Tech Card. In order to access upgrade level 5 and 10, a special card of type Elite Card is necessary, which can only be applied if all other specifications are at level 4 or 9 respectively.
      • This is functionally identical to the Pro Kits system in Airborne of requiring cards to install upgrades.
      • The selling price for all cards has been reduced to ~10% of the prices in Asphalt 8 Airborne.
    • Boxes: Boxes are a means of obtaining cards. There are special occasion boxes, as well as a Daily Box (free), a 4-Hour-Box (free), a Champions, Specialist, and Expert Kit Box. Boxes will be opened as soon as they are purchased / obtained with the lack of a Pro Kit inventory limit.
    • Inventory: An overview of your Cards available. Unlike in A8 Airborne, the Inventory does not have a limited card capacity.
    • Daily Login Rewards: A reward which can be claimed on every day of a month. The schedule is however only viewable before claiming the reward.
  • Vehicle Classes: Each vehicle class has its own unique racing style. Each class is explained in-game from the 'i' button next to the vehicle's name.
    • For example: Buggies gain more nitro from performing stunts while Trucks and Monster Trucks can smash through otherwise impervious marked walls for a shortcut.
  • Track Terrain: The alternate routes on all tracks will slow down the player's vehicle to balance out the shorter driving distance. The speedometer will flash in red while driving over it. Truck and Monster Truck vehicles are not affected due to their larger wheels and higher ground clearance.
  • Boosters: The Double Credits and Extra Tank boosters have been carried over from Airborne but have significantly shortened durations and/or effect. This is balanced out by the cheaper purchase costs
    • The Double Credits only lasts for 4 hours and costs A8Tokens 50 (which is equivalent to A8Credits 37,000).
    • The Extra Tank only lasts for 2 hours and only gives a 30% capacity boost instead of the 100% and costs A8Tokens 25 (equivalent to A8Credits 18,500).
    • The Nitro Starter is not brought over directly but is replaced by the Nitro Recharger which shortens the duration for the fill up bar to be refilled and grant a nitro segment.
  • AI Racers: In addition to each vehicle class having varying ease of dealing knockdowns, AI races can pose more of an obstacle than in Airborne. Attempting a grinding knockdowns against an AI will result in them driving straight ahead into a wall, even at a turn and causing a Wreck for both vehicles or a considerable slowdown.
    • Additionally, if the player has an under-ranked vehicle or sufficiently difficult race (i.e. series showdown races), the AI will often have vehicles that are several performance classes ahead of what the player has. This adds another level of difficulty as the AI can easily keep up and take the lead from the player.
  • Solo player mode
    • Stars: Stars can be earned by participating in the Career Mode. They reflect your advancement level.
    • Career Mode: There are 5 Series, which is divided into 9 Seasons, each containing 4 to 7 races. Each Series or Season requires a certain amount of stars or car to be unlocked.
    • Masteries Mode: For each vehicle, there are 15 mastery races available, with the difficulty reflecting the cars upgrade status. Each race has a unique completion reward ranging from decals for the vehicle, Upgrades and Boosters and token.
      • Mastery Mode now requires a minimum of 3 vehicles to be owned to be accessed rather than a minimum star count.
    • The Infected race mode does not have the "Infection Overload" wreck but nitro pickups will cause an Infection. Instead, when the infection timer runs out, the virus is simply lost. Also, stunts and obstacles destruction will prolong the infected remaining time.
  • Online only:
    • The game will not allow you any action if you're not online. No racing, no upgrades, just reviewing cars and stats. This allows GL to trace any activity on your account and monitor irregularities.

Start a Discussion Discussions about Asphalt Xtreme

  • Selling cards

    2 messages
    • I have loads of cards, I don't understand how I decide which ones to sell Should I keep them all Can you work out from looking at e...
    • Common = 3,000 Each Rare = 9,000 Each Legendary = 18,000 Each Thats how much they sell for
  • ASPHALT XTREME Update 4 (Forum/Blog)

    • As we already know, another update coming on April or May can be unveiling the newest and the latest manufacturer, Suzuki. Suzuki is a car an...

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