The only currency in the game until the inclusion of Tokens with the 2014 Winter update, Credits are a fundamental element of the game, being the primary way to purchase in-game objects without having to spend real money, since Tokens are much harder to obtain. Credits can be won by finishing races, winning Time-Limited Events, completing vehicle collections or purchasing credit packs. Credits earned at the end of races can also be increased by the Double Credits booster, completing Bonus Star Requirements and the Daily Bonus multiplier.
Items bought with Credits
- A majority of the cars in the game are purchasable with credits. As of the Elite Cars Update, several have the option of paying with either currency.
- The Decals Update also introduced customizable decals you can buy for cars (hence the name), many of which can be purchased with credits.
- The Super Racer Kit Box is the only Pro Box that is purchasable with credits.
- The Upgrades and Pro Kits for each vehicle are purchasable with credits. As of the Lunar New Year Update, several of the subsequent cars have the option of paying with either currency for MAX Upgrades.
- As of June 26th, 2017, a fourth Exclusive Deal is purchasable using credits.
Credit packs are an in-app purchase that provides the player a set amount of credits in exchange for real money. While the price for a pack increases for a bigger payout, the larger packs are overall of more value as the player gains a larger amount for a reduced money → credits cost ratio. With the Rio de Janeiro Update, each credit pack will also award the player with VIP points for the VIP system.
- Rookie Credit Pack: 30,000 & 200 VIP points
- Driver Credit Pack: 80,000 & 500 VIP points
- Pilot Credit Pack: 175,000 & 1,000 VIP points
- Pro Credit Pack: 420,000 & 2,000 VIP points
- Champion Credit Pack: 1,200,000 & 5,000 VIP points
- Master Credit Pack: 3,000,000 & 10,000 VIP points
Transferability with Tokens
There is no official conversion rate between credits and tokens in Asphalt 8: Airborne. A token is worth 138 on average and at the most, 341. This is only an estimate as the amount of in-game tokens received for an equivalent value of credits depends largely on what you purchased.
In general, the lower the credit/token ratio of the car price is, the more economical it would be to purchase the car with credits instead of tokens. Due to the scarcity and high value of tokens to most players, it is usually a better choice to purchase item with credits and save the tokens for other uses.
|Rookie Credit Pack / Handful of Tokens||US$1.99|| 30,000|
150 Credits per Token
|Driver Credit Pack / Stack of Tokens||US$4.99|| 80,000|
152 Credits per Token
|Pilot Credit Pack / Hoard of Tokens||US$9.99|| 175,000|
159 Credits per Token
|Pro Credit Pack / Mountain of Tokens||US$19.99|| 420,000|
175 Credits per Token
|Champion Credit Pack / Truckload of Tokens||US$49.99|| 1,200,000|
185 Credits per Token
|Master Credit Pack / Vault of Tokens||US$99.99|| 3,000,000|
200 Credits per Token
|Suzuki GSX-R750||30,000 or 200||150 Credits per Token|
|Volkswagen Beetle Turbo||26,000 or 180||144 Credits per Token|
|Ferrari 308 GTS||120,000 or 1,100||109 Credits per Token|
|Mazda RX-8||325,000 or 1,850||175 Credits per Token|
|Buick Avista Concept||425,000 or 2,400||177 Credits per Token|
|Range Rover Evoque Coupe HSE Dynamic||125,000 or 525||238 Credits per Token|
|Acura NSX 2005||90,000 or 750||120 Credits per Token|
|Felino cB7||250,000 or 2,100||119 Credits per Token|
|Lamborghini Miura||325,000 or 2,100||154 Credits per Token|
|Mitsubishi Eclipse||395,000 or 2,300||171 Credits per Token|
|Mercedes-Benz CLA 45 AMG Racing Series||495,000 or 2,400||206 Credits per Token|
|DS Survolt||45,000 or 250||180 Credits per Token|
|Chevrolet SS||425,000 or 3,500||121 Credits per Token|
|TVR Sagaris||930,000 or 3,950||235 Credits per Token|
|Ferrari GTC4Lusso||765,000 or 4,325||176 Credits per Token|
|2010 Bentley Continental Supersports||975,000 or 4,925||197 Credits per Token|
|Ferrari LaFerrari||235,000 or 1,975||118 Credits per Token|
|Volkswagen W12||475,000 or 3,450||137 Credits per Token|
|Mosler GT3||985,000 or 5,325||184 Credits per Token|
|Jaguar XJ220S||1,275,000 or 5,975||213 Credits per Token|
|Koenigsegg Agera R||425,000 or 2,375||178 Credits per Token|
|SSC Tuatara||950,000 or 4,750||200 Credits per Token|
|Renault Sport R.S. 01||1,950,000 or 9,925||196 Credits per Token|
|Mosler Land Shark||2,250,000 or 10,975||205 Credits per Token|
|TRION NEMESIS||3,275,000 or 13,975||234 Credits per Token|
|Devel Sixteen Prototype||4,950,000 or 14,500||341 Credits per Token|
While every race in the game (except for Quick Solo Race and failed Flawless races) has a Credits payout, the fastest method of earning credits is with Season 9: Beyond or Car Mastery Challenge #14/#15 events, preferably on short tracks such as San Diego Harbor, Alps, Dubai, Rio de Janeiro, Westminster Bridge/The London Eye, Munich Subway, and some layouts of The Great Wall. Listed below are the currently most proficient cars at Credits-grinding at Challenge 15.
While racing with boosters (Nitro Starter & Tuning Kit) will reduce the race duration, it is more detrimental than going un-boosted as the additional cost for 1 hour of usage will outweigh the increased profit for an overall loss in credit accumulation (assuming that the boosters were not purchased through Exclusive Deals, earned via Time Limited Events, completing Collections or Car Mastery).
Prior to the Fall Out Boy Update, the Lamborghini Veneno could be used as the first stepping stone in credits grinding as it only cost 861,774 to buy and MAX PRO and does not require Engine Cards in its Pro Kits.
While the 2015 GTA Spano has comparable profitability to the cars mentioned above, the car is rendered impractical with its paywall restriction and Elite Car status with tune-ups for it taking 2 hours and 30 minutes to complete.
As previously mentioned, completing certain Collections in the game will award the player with a credit reward. Listed below are all of the collections with a credit reward.