Sector 8 is one of a few fictional race tracks in the Asphalt 8 series.
3.305 mi (5.321 km) long, Sector 8 is designed as a futuristic race track set above the Atlantic Ocean, similar to many tracks from the WipEout futuristic racing series. The track has lots of splitting and undulating paths combined with heavily banked curves, along with a final 1000° spiral curve helix, as well as two pipe paths reminiscent of Nevada and Tokyo. An innovative addition to a track in the game is the addition of various wormholes around the track that will teleport the player further ahead, a homage to the glitches in the San Diego Harbor tracks. Also, in certain Events (including Research & Development), especially events in 2014 and 2015, there are various obstacles, ranging from flames to moving walls, as well as single moving laser tripwires that appear in the tunnels; these increase the player's risk of wrecking due to narrow and/or low-clearance roads. This version of Sector 8 is known as Sector 8 Hard Mode and may randomly occur. Also, in Tag Racing, a Triple Trials race featuring the McLaren 570S, Ferrari FF, and Ferrari LaFerrari uses a Sector 8 variant without portals.
Sector 8 features a largely blue/cyan/orange hexagonal motif combined with square and octagonal motifs.
Sector 8 has two variants:
- Sector 8, the regular track.
- Sector 8 Reverse, the reverse version of the regular track.
- Recommended cars
- Cars with superb handling and excellent top speed, especially in drifts, are highly recommended here. In this case, cars like the McLaren P1™ GTR, Mosler GT3, McLaren MP4/8, Renault Alpine Celebration, and Donkervoort D8 GTO (just to name a few) are at home here with their superb handling and performance capabilities.
- It is highly recommended to steer clear of using cars with abysmal drift handling (e.g. Devel Sixteen Prototype, nanoFlowcell QUANT FE, Audi RS 4 Avant, Chevrolet Corvette Grand Sport, etc.), as they will greatly suffer at the final spiral curve. Certain cars with poor top speed (e.g. ED Design Torq, Renault DeZir, etc.) aren't recommended here either as despite their seemingly decent drifting, their poor top speeds can bar them from clearing the final spiral curve as quickly as similar cars that have better top speeds.
Sector 8 was infamous for a glitch where if you made a 180° turn on the quarterpipe ramp and flew off of it, you'd immediately finish the race in 1st. This was another homage to the now-fixed teleportation glitches in the San Diego Harbor tracks. But be warned, as some players have been banned for using this glitch.
These glitches have been fixed as of the Decals Update.
Sector 8, in Tag Racing, has a version without portals. The AI has not changed, though, so some AI can be seen jumping off the track into the ocean.
- The "8" in Sector 8's name may allude to Asphalt 8: Airborne being the eighth title in the Asphalt series.
- Regardless of the number of racers, Sector 8 never has traffic, like with French Guiana. This is because Sector 8 is a futuristic race track set over an ocean, presumably the Atlantic Ocean, as shown in below trivia point.
- Sector 8 is named "bermuda" in the game data files, which further indicates that Sector 8 may be set above the Bermuda Triangle (which is a loosely defined region in the western part of the North Atlantic Ocean, where a number of aircraft and ships are said to have disappeared under mysterious circumstances), where the real-life island of Bermuda is located in.
- Sector 8 is the only track with track portions that have the player go vertical and upside down on the main path. Tokyo has a pipeline on which the player can optionally go upside down.
- Sector 8 has obstacles like poles on the tunnels, lasers in the pipes, and walls that move in and out but only appear in Time-Limited Events and in some cases, the Research & Development events.
- Sector 8 is the only track that isn't used by any car for its banner background.
- Until the Summer's Over Update, Sector 8 wasn't selectable in Quick Solo Race.
- In the Rio de Janeiro Update, the lightning graphic effects on the track were erroneously removed, then returned during the Multiplayer League Update.
- Certain decals in the game feature hexagonal/honeycomb designs, perhaps as a reference to Sector 8 itself.
|Race Tracks in Asphalt 8: Airborne|
|Original Tracks||Nevada • Iceland • Tokyo • French Guiana • London • Barcelona • Alps • Venice • Azure Coast|
|Time-Released Tracks||The Great Wallg • Dubaid • San Diego Harbors • Sector 8w • Tenerifet • Area 51sg • Rio de Janeiror • Patagonialny|
|g - The Great Wall Update, d - Dubai Update, s - San Diego Harbor Update, w - Winter Update, t - Tenerife Update, sg - Santa's Gift Update, r - Rio de Janeiro Update, lny - Lunar New Year 2017 Update|